Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership was established to develop a tabletop RPG that explores the series' apocalyptic setting. This initiative was revealed, with a crowdfunding campaign planned to begin in the spring of 2026.
"This endeavor will bring the franchise’s distinctive tension, strategic depth, and memorable setting to the table, providing fans a fresh avenue to experience The Division through deep narrative and player-driven missions," states an announcement.
Launch products are set to feature a starter set, core rulebooks, a GM screen, miniatures, and several premium versions.
Delving Into The Division's Apocalyptic World
In this setting, a lethal pathogen called Green Poison was released in NYC, plunging the United States into chaos. As the pandemic escalates, civil order breaks down and hostile groups emerge, turning the urban landscape into a warzone. To restore order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. This is where the players enter the story.
Development on the RPG has been in progress for approximately several years, and it is confirmed to be finished. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a broader audience, particularly in North America. Production will start immediately following the fundraiser, with deliveries projected for later in 2026.
A Streamlined Tactical System: The GRIS System
A preview at the game's rules reveals it employs d10s predominantly through its proprietary GRIS system, encouraging a fast-paced and strategic style. Players leverage abilities to roll a handful of dice, typically between one and five d10s.
- Instead of adding results together, participants choose a single “result die” from the group.
- This dice is then measured against a target difficulty.
- Rolling a natural 10 grants additional bonuses, such as extra damage or enhanced aid.
Engagements Emphasize Positioning and Awareness
Battles stress positioning and situational awareness, reflecting the source material. Factors like taking cover, elevation, or line of sight directly influence dice rolls. This mechanic seems built to favor coordination and clever tactics over simple statistics.
A Thematic Wound Mechanic
The way health is managed introduces a compelling thematic twist. Agents have a injury limit; taking heavy hits reduces their capabilities by lowering the size of their dice pool.
- At zero health, an operative is downed, but they’re not unconscious.
- They may still crawl and perform restricted acts, simulating the "downed" state seen in many shooter games.
- Any player knocked down must roll on a injury chart, risking persistent effects like shock or crippling injuries.
An Introductory Adventure
A publicly available introductory rulebook will be released soon. It includes a ready-to-play starting adventure called Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a lost doctor squad and work to stop an attack by the notorious Rikers gang, who have taken over that Manhattan district. Further information and the full range of offerings are expected to be unveiled near the campaign launch.